
Provided the creature is not completely submerged, they can escape from the quicksand on a successful Strength check. At the beginning of each turn after sinking into quicksand, the creature sinks another 1d4 feet. Those traveling faster than their normal movement speed barrel right into the quicksand and sink 1d4 + 1 feet. Experienced wetlands travelers are adept at spotting the telltale signs of this lurking danger.Ĭharacters moving at their normal movement speed notice quicksand with a successful DC 8 Wisdom ( Survival) check or with a passive Wisdom ( Perception) of 8 or higher.
#Quicksand escape crack
In short, falling into quicksand is more akin to stumbling into a previously hidden pool of water than plummeting through a crack in the earth. Whenever a creature steps onto the surface and exerts enough pressure on the unstable soil, the loose grains of sand and water quickly separate and transform into a soupy liquid. It forms when fine, granular particles such as sand or silt become overly saturated by a swell of groundwater, which remains hidden below a layer of sand. Quicksand is an imperfect amalgamation of water and sand. Instead, its counterpart, dry quicksand, is the substance generally accepted as quicksand. Because deserts lack wet quicksand’s primary component - water - it is rarely found in arid regions.

This variety of quicksand is known as wet quicksand.

Quicksand, also known as pluff mud in some circles, usually appears in marshes near rivers, lakes and other bodies of water.
